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Increasing his ranged damage makes him a glass tank, but that's essentially the role he fits into best. Do not spend your skill points on strength, since it's quite useless for this guy. He is however, really weak against melee attacks, so ensure that you always have your tank units handy when you see melee units go for him. Ensure to always place him behind cover, since that not only increases his life span, it gives him quite a damage increase too. His range is extremely long, making him the best person to initiate combat with. While his gun takes a few seconds to set up, it can carve through the enemy's frontlines like a hot knife through Orkish butter. If you wish to play them as tanks, ensure that you max out stamina before strength or ranged damage.Īvitus is the heavy gunner of your army, and hones a massive gun to accompany his quick temper. In missions against Orks that have loads of garrisoned buildings, they're best kitted out with grenades and flamethrowers. This four man squad (other are three man squads) is best equipped with Pulse weapons when available, and should always be equipped with the best weapons you can find. They really outshine others in mid-ranged combat, and while played as tanks. They can absorb more damage than most of your units combined, and can deal loads in return. Tarkus has a battle-hardened squad of space marines that are the most versatile tactical squad of the lot. Personally though, I prefer playing him as a support unit since he can really dish out loads of damage and use his knockback ability to clear the way for the rest of your units to rip open the enemy lines. This might gimp his damage output quite a bit, but gives him heaps of abilities and hit points to deal with incoming damage. If you wish to fit him into this role, max out his combat stamina before you spend your skill points on strength.
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He can however, perform the role of your tank, where he absorbs huge amounts of damage by himself. Keep him close to the rest of your units at all time, and ensure that you get him out when his health starts to dip too much. To make things worse, his forte is melee combat, so you can be certain that he'll go berserk amongst enemy units and might just end up deeper into the enemy lines than you'd like. He is however, just one unit, so if you charge blindly into the enemy he won't survive. This guy's your main character in the game, and is built like a tank when it comes to both dishing out and absorbing damage.
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To help you understand your squads better, here's a gist for each of them: Also, the fact that there's an RPG-like leveling up system and skill tree in place, means that you have to make the right choices while upgrading your units, else they'll end up sub-par and too weak to perform their role effectively. It also means that your understanding of their strengths and weaknesses is directly proportional to your chance at success. This makes it really important to keep track of all your units and ensure that you keep them up and alive. Instead, you only have four squads to control, each of whom form an integral part of your army. To start off, it's important to understand that unlike most strategy games you've come across, Dawn of War II doesn't give you control of swarms of disposable units.